I'm a flight Sim Buffer, I use Microsoft flight simulator X Delux, I also have real flying hours under my belt too.
My Question is, what would I need to have FSX running 365 days of the year with upto 100 Connections at all times from it, plus teamSpeak?
Should I Rent a gaming server and allow my costs to increase, which taking into account I have three children, would be quite hard? Or is there a Gaming server service that I can use?
Any help would be great, also I picked this topic, and I'm quite new for posting, so do forgive me for posting in the wrong topic if thats the case.
I'm planning host multiple game servers on a single machine. I'm going to configure my own machine for this purpose. I'm uncertain on how powerful should I build my machine.
I'm going to host resource demanding games like Battlefield 2 and Armed Assault. Both of the mentioned games has a dedicated server application that requires roughly 2ghz of CPU power and 1GB to 2GB of RAM (depending on connected users) to run on.
Base on the above requirements, I'm going to put together a machine with 2 dual core Opteron or Xeon running at 2ghz and 8GB of RAM. The machine is going run 4 virtual servers with the game server application running on them. My configuration uses basic division to calculated the required CPU and RAM on my custom configured machine. Is this a practical approach?
Has anyone tried anything similar with xen? I'm worry about any performance impact that might happen due to overhead or shared cpu & ram cycle latency as game server demands real time performance.
I'm though about doing this because it's cheaper to rent a 1U rack space running 4 game servers than renting 4Us for the same purpose. Care to share experience or thoughts on this subject?
Hello all, First time poster on the forum and i hope you can all answer my questions, thanks.
About 2 weeks ago I bought a team fortress 2 gameserver from a provider in the U.K and it has been great and it was a good price.
A few days ago i was speaking to a friend and he suggested that i should use a VPS because it is cheaper and i could run maybe 2 32 man slot servers on a VPS.
I was just wondering if anyone has tried this, is it a good idea?, what is the cheapest UK VPS provider? i think easyspace is the best i could find.
I am currently paying 15 pound a month for a 20 man team fortress 2 server and i can get a 32 man for 24, so anything below that is great.
Many thanks all, and look forward to seeing the replies.
I just got a dedicated server yesterday for my website. I originally had it on a VPS, but sharing the server with numerous other people bogged down the harddrive.
Anyway, I got a dedicated with a Quad-Core 2.5Ghz processor(Q9300), 150gb Raptor, 8 Gb Ram (Yes, Eight), 100Mb connection, on Windows Server 2008 Standard. (Server is at limestonenetworks.com )
Well, it will be a few months before the website takes off to heights requiring this power. I just bought it now so I don't have to keep upgrading when hitting the ceiling.
Unfortunately, I'm paying $200 a month with not much action. However, windows 2008 comes with Hyper-V software, so I can run VPS's. I was thinking about selling like one super-powerful VPS (at least 4 gig ram dedicated) to someone who wants to start a game server. I'd ask just for like $50 bucks a month, which is pretty darn good for the server specs.
As this is not the offers forum, which I can't post in, I'm asking if these are good enough specs for someone to host a bomb game server on? Anyone know a forum where I could get some offers?
I decided to setup a Counter Strike Source game server on my spare laptop which has the following specs:
850mhz Pentium III 384MB RAM 30GB HD
Surprisingly, it can manage 24 players (haven't had more people on yet) with very little noticeable lag and only with a 1.3MBit upload speed. :-) It took some fine tuning with the server rates but it's doing pretty well so far.
I hope some of you folks could give me some pointers here. I have a server that is used for a gaming clan's purposes. Nothing major as far as games go, but what I got I want running at peak efficiency.
The most important is the Counter-Strike source. I really need the kernel frequency to be tweaked for this. The number one question is can I merely modify the existing config file and recompile that or do I need to start all over? If I could do that is it something like make old or something to that matter?
I am running a couple other servers as well, but there is never a time where all the servers have anyone in them. I keep everything running. After installing some weird stuffs here and there I got the memory usage to go down. I think. Regarding a scenario of having more than one instance of a game, is there any way to share memory between them?
My Swap. Is there a way to force idling games to move to it instead of using physical memory?
The kernel is what I really need to take care of. I'm still somewhat of a n00b and have just switched from centos to debian to top it off. So any tips would make my day. Thanks for reading me.
as you may know i am fairly new at setting up my own servers, well i was wondering if anyone out there could help me with setting up a dedicated game server to run halo or battlefield i have halo server installed on my windows xp box and followed the read me from start to finish, have port forwarded to the box but i just get the command line coming up saying dedicated server is running on map timberland <0 / 12 players>
im looking to host this game to the internet for people to play off my server not just for a lan server of the game.
I am looking to set up a personal game server for me and my clan, initially one or two game servers running and we will go from there but for now I don't even know what the specs for one TF2 server would be acceptable.
I will be hoping to run a 32 person TF2 server and a 48 COD4 server(if possible)
I have done some searching but for 1.50 a slot and some companies not even offering 32 person TF2 - I could very well manage it myself. My problem is I don't know what hardware I would need.
Currently I am hosting a server for a particular video game from my home with a large amount of bandwidth using FreeBSD 7.2 and VirtualBox. Everything works perfectly, but I'm looking into a new domain and a professional hosting solution in order to improve the overall experience for my users. I'm a college student (graduate, robotics) and therefore I'm on a tight budget.
I've generated a usermap using a GeoIP database that shows the span of my userbase.
In short, most of my users are from America and northern Europe. tinyurl dot com/ygl3fvp
The virtual machine I use currently uses 192 MB of virtual RAM. Although the hard drive uses over 6GB, most of that is taken up by the operating system itself (Windows XP MCE) -I can fit my daemon into 2GB. Using Linux or FreeBSD is not an option unfortunately. I do not require high reliability, but I cannot afford to be locked into a contract. If possible, I'd like to get a VPS host with a low introductory cost so that I can determine whether my needs will be met with as little cost.
After checking around for low-cost VPS hosts that fit these criteria, the three most likely candidates seem to be:
there are some game types out there that are not protected from any type of udp flood attack. I have been doing a lot of work (my servers are linux) and blocked this by coding a bash script running every second checking tcpdump for the amount of current UDP connections and blocks the ip witch has more than a certain number of current UDP connections. This works perfeclty, but it firewalls the ip AFTER the attack started.
I am really interested into blocking this attack fully. Limiting the number of current connections (UDP) from an ip to a certain amount to block this attack totally. I have been looking around a lot and have had no luck. From what I have found, there is no way to do this with iptables or ipchains. It is possible for TCP though, but I could not find it for UDP. Could anyone help me out here.
Just to let you know, I do run a firewall, but it would never pick up this type of attack unless it was major. This is more like a game type bug (firewall thinks the packets are fine, player packets going to the game server).
I was thinking about building a TF2 server 24 slot and colocating it at colopronto. I have a P4 HT 3.2 2 gigs of ram 2x160 SATA drives. I won't be hosting any other games on the server, just one instance of TF2. I have a couple of questions.
Which is better, Windows or Linux to use? Are my hardware specs good enough? how much bandwidth do you think I'll use a month on a 24 slot server as opposed to a 32 slot? Thanks for any input.
I've been developing a small 2D MMORPG lately. I bought a VPS to run the server on a few days ago and sadly it doesn't work so well. Sometimes the loads go pretty high (afaik not caused by me) and MySQL freezes, causing the server to just wait for MySQL to unlock, hanging all the players around on the map. Not a good thing.
Anyway, the game is very small scale, and I'm not planning to have more than maybe 30-50 players online. It does not suck up much CPU, I had ~10 guys online and loads stayed down at 0.00 on the VPS box.
Problem with getting a dedicated is our very low budget. As I'm still underage and living at home hammering my pc and don't have any real incomes, we're talking numbers like $ 30 - $ 50 USD per month - it's really hard to find for that price in Europe.
Requirements: Monthly payment, $ 30 - $ 50 / month, no setup (or very small setup, like $ 20) 10Mbit/s or faster connection, 100GB traffic should do 500MHz CPU is all cool 512MB or more RAM 5GB diskspace is enough Has to be in Europe due to ping times (< 100ms) Linux, Debian 4.0 prefered
If anyone knows where I could get something like this for a low price, $ 30 to $ 50 USD, it'd be great.
I setup a counter-strike game server on my cPanel dedicated server with cPGS and i have a problem/error. When peoples try to connect to my counter-strike game server it`s appears an error like "Invalid key server", something like that. What it`s the problem and how can i fix it? Can someone please help me to fix this problem.
I am looking for a dedicated server to host a game server for Garry's Mod, (which can be VERY cpu intensive) I am having trouble, because my budget is limited to about $75 a month. Colocation is an option, but only if it is cheap (I have someone who will provide a server)
I'm looking for a Colo provider for a 2u server in the Chicago area. I'll be running a game server that will host at least two 24 player servers, so I'm thinking I need a 10Mb unmetered connection.
Ideally, I'd like to get it at $100/mo, but I understand that may be unlikely.
Is there a script or program which I can use to start my game servers remotely? I am giving my friend a free game server, but the problem is that he wants the power to start/stop the server because he wants to update the binaries. I am not looking for a game server control panel, but more like a small script or program that has the power to start/stop the server. The game server I am hosting for him is Team Fortress 2. Also, it has to be free since I am not going to make any profit of this.
Game - Team Fortress 2 OS - Windows 2003 Server Web hosting - WAMP
I'm currently in the process of installing a mysql database server on my dedicated game server box. I was using shared hosting before, but i got a complaint from them that i was using too many connections and memory so i have to host the database myself.
Here's the stats of the server:
Dual Core Dual CPU Intel Xeon 3.0Ghz (2 core per cpu & 2 cpu's) 4GB RAM 120GB SATAII Hard Drive Windows 2003 Enterprise Edition SP2 (180 Day Trial)
Currently, im hosting around 10 game servers on the machine with around 30% CPU load. I'm running with the page file disabled (its using 2 GB of RAM instead). Server runs fine like this (i heard its a performance boost, and it is). Over 2GB of ram are free at all times even when most of the game servers are full.
I want the database server to be able to as many connections are need from the game servers but at the same time i dont want to affect performance of the game servers. Any suggestions on what settings i should use?
P.S. The SQL will have 3 databases (AMXBans, SourceBans, & a RP character db). Everytime a player connects to one of my servers, their information is checked against the database if they are an admin. So in total i have around 126 slots for players to connect on.
This is serious, please do not find the thread as SPAM, waste of time, or useless. I'm doing my research while at it.
Current Provider: ThePlanet CPU: Dual Core 3.2GHz (seeking 2.8GHz Dual Core or better) Memory: 1GB (seeking 1GB or more or better; unknown technical specs) Harddrives: 400GB Harddrive (seeking 400GB or more or better) Cost: ~$320/month (seeking at this price or cheaper) Bandwidth: 1500GB @ 100Mbps (seeking more than 1500GB, but @ 100Mbps)
So help me find providers other than ThePlanet (good hosting, but not good enough to help advance the webhosting business through over-selling). I am seeking for specs at, around, or close to the ones I gave above (monthly fee also). Reliability is a very important factor!
Hi, I've been lurking around WebHostingTalk for a little while now and have finally decided to register and post. I see there are tons of knowledgeable game server professionals in this forum and thought this would be a great place to get some helpful hints while having fun at the same time. I currently have a server colocated in Los Angeles. I was able to get a server built for cheap with the following specs:
IBM eServer 326 (1U) AMD Opteron 275 (room for 2) 2 GB DDR400 ECC-R 15K SCSI Hard Drives Windows 2003 Server Bandwidth: 3Mbps Burstable Mzima.
I'm trying to run a couple of Counter-Strike 1.6 servers for a couple of friends and clanmates of mine. There are currently only 3, maybe up to 5 if possible, servers being run right now with 1 of them being a 24 player public server (which isn't really filled 24/7), the rest are private match servers. I've been trying to accelerate them each to 250FPS+, 250FPS for the public and 500FPS+ for the private match servers but am having running problems.
The problem I am having is that only 1 of the servers will be able steadily maintain 500FPS. The other servers would fluctuate between 300 - 1000FPS. I've tried the "Windows Media Player/Flash" trick, and also the WinHL-Booster metamod plugin none of which have been able to suite our needs. We all want steady 500FPS w/ low pings for our private match servers for CALeague, because we all get jealous of each other.
I’ve been searching around for a while and don’t know what else to do. Any help that you all can provide will be greatly appreciated.
Does a typical LAMP setup for a high enough traffic site(s) take enough resources to affect the performance of a game server? (we'll say 1million page views per day)
I'm speaking of say, 2MB of ram, dual xeon 2.8 type machine, with IDE drives. Nothing too fancy. 1 milion page views per day may be pushing it, so what about say, 200 per day?
Just wondering if anyone has a setup like this and how it fairs out at the game server end. I'm thinking of moving my websites over to my game server + add more sites over time, but don't want it to lag the game. I know as a fact bandwidth would not be the issue, I'm thinking more ram/cpu. The game I host (Ultima Online) uses very little bandwidth with even 30+ people online. I use less then 1% of my link capacity at most times. I've seen it spike to 5% and that's most likely when I was downloading data.
Most people probably run Linux on their media servers, but since I don't know much about Linux and the media server we have is unmanaged, I was wondering how you guys feel about running Windows Server 2003 Std on a media server instead of Linux. We'll only be using the server to host Flash video files (.flv) and we'll be serving those vids on websites hosted on other servers, resulting in approx. 50,000-100,000 media views per day (filesizes range from approx. 5MB to 10MB). We don't want to run Windows Media Services, just a Web server (IIS6) and have the Flash video players on the external websites take care of the streaming/downloading part.
I currently have one dedicated server and four VPSs all using Plesk and all having their own name servers controlled by Plesk. What I'd like to do is consolidate everything so all my sites use one set of name servers.
I'm a PHP developer (and will be developing my own front end), and only have limited knowledge of administrating a server, so first of all if anyone has done this before and made mistakes in the process, please could you share them with me so I can avoid making them?
Secondly, I would like to use a MySQL database for storing the DNS info - I've found a tutorial at [url]which I'd like to use - could someone who knows what they're talking about have a skim through this and reassure me that everything there is correct and up to date (the article was written in early 2006 - just checking nothing in the world of DNS has changed since)?